words on sand
from shri at drone-ah.com
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Tag: Gamedev
19
Jul 2025
Building Pong with Zig and Raylib #6: Font Size, Collision Bugs, and Refactors
In this one, we’ll tidy up our Pong implementation by addressing three key issues: 1. The score font is too small 2. ...
15
Jul 2025
Building Pong with Zig and Raylib #5: Show Score with dvui
In this episode, I finally add a score display to Pong using DVUI, a native Zig UI framework. The scoring logic was alr...
10
Jul 2025
Building Pong with Zig and Raylib - Part 4: Smarter Collisions, Cleaner Code
Change of Plans I was going to dive into menus and UI, but after sharing the early version of Pong on [ziggit.dev](htt...
07
Jul 2025
Building Pong in Zig with Raylib – Part 3: Edge Collisions, Scoring & Player Input
In this part, we round out the core gameplay of our Pong clone in Zig using raylib. By the end, we've got a working gam...
04
Jul 2025
Building Pong in Zig with Raylib – Part 2: Ball Movement & Paddle Collisions
In [Part 1](./1-setup.md) we set up the basics: a window, paddles, and a ball. In this episode, we go one step further ...
28
Jun 2025
Building Pong in Zig with Raylib – Part 1: Setup, Paddles, and Ball
A devlog-style walkthrough of setting up a Pong clone using Zig and raylib, covering setup and basic rendering.
27
Jun 2025
Under the Hood of triangle
In [this Let's Code video](https://youtu.be/8nA-a5Z1IDc) on [**shri codes**](http://www.youtube.com/@ShriCodesHere), I ...
28
Feb 2016
[UE4] Unreal Engine & miniupnp
This post covers how to integrate pnp into an unreal project using miniupnp. The first step is to clone the project fr...
15
Dec 2015
[UE4] Source Control
As with any software project, it is important to use some form of source control solution. For most software projects, ...
16
Feb 2015
[UE4] Intellisense Errors and USTRUCT
The Intellisense feature of Visual Studio, while useful is quite different from the compiler and on occassion produces ...
25
Jan 2015
[UE4] Getting Sprint to work (C++)
Getting Shift to sprint in the Unreal Engine 4 is very easy. There are technically two ways of doing it. - Change the ...
25
Aug 2014
[UE4] Getting Multiplayer Player Pawn AI Navigation to work (C++)
Unreal Engine is an awesome piece of technology making it easy to do almost anything you might want. When using the To...