Building Pong with Zig and Raylib #6: Font Size, Collision Bugs, and Refactors
445 words, ~1 min read
In this one, we’ll tidy up our Pong implementation by addressing three key issues:
- The score font is too small
- The ball …
from shri at drone-ah.com
In this one, we’ll tidy up our Pong implementation by addressing three key issues:
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In this episode, I finally add a score display to Pong using DVUI, a native Zig UI framework. The scoring logic was …
Change of Plans
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In this part, we round out the core gameplay of our Pong clone in Zig using raylib. By the end, we’ve got a …
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In Part 1 we set up the basics: a window, paddles, and a ball. In this episode, we go one step further and get the ball …